Metric Racer is a space racing game where players race and create tracks across procedurally generated environments. Built using the Vertices Engine, the game features procedural mesh generation, custom rendering pipelines, and cross-platform support.
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Shader Series – Screen Space Reflections
Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Mesh Generation in Metric Racer
Originally posted on Virtex Edge Design: Virtex Edge Design is coming out with Metric Racer later this year, a Wipeout-esc racer in the style of Borderlands. T...
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Shader Series – Camera Motion Blur
Originally posted on Virtex Edge Design: Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it see...
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Screen Space Reflections and Terrain Editor
Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height...
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Vertices Engine Optimizations – Encapsulating Post Processors
Currently most of the Post Processors are handled loosely and internally by the vxRenderer class. This is great for keeping everything in one place, but it caus...
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Vertices Engine Optimizations – Camera Frustum Culling
As Metric has progressed, I started running into frame rate drops while debugging. Naturally the game is going to run slower when Visual Studio is debugging it...
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Metric Dev – Ship AI
The extent of any AI I’ve ever written is mashing together macro’s in excel to streamline complicated tasks. So when it came to developing an AI for Metric, I d...
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