


Shader Series – Screen Space Reflections
Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Shader Series – Camera Motion Blur
Originally posted on Virtex Edge Design: Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it see...
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Shader Series – Emissive Materials
Originally posted on Virtex Edge Design: Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi r...
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