
Shader Series – Screen Space Reflections
Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: Virtex Edge Design is coming out with Metric Racer later this year, a Wipeout-esc racer in the style of Borderlands. T...
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Originally posted on Virtex Edge Design: Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it see...
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Originally posted on Virtex Edge Design: Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi r...
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Now that we have our system configure, the test beds working and our IDE project set up, we are now ready to embed our OpenCascade Window into our wxWidget Wind...
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After my first not-so-smooth encounter with OpenCascade Development and due to the lack of good “Getting Started” Documentation, I’ve decided to put together a...
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Installing Before getting started in OpenCascade, you need to install the libraries. Windows have binaries provided, but for Linux, you need to compile from sou...
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