
Sharing Screenshots to Social Media in C# and Xamarin
Originally posted on Virtex Edge Design: Keeping up with the theme of my last post, I’m here today sharing another single class solution to a common stack over...
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Originally posted on Virtex Edge Design: Keeping up with the theme of my last post, I’m here today sharing another single class solution to a common stack over...
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Originally posted on Virtex Edge Design: There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you...
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Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene,...
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As Metric has progressed, I started running into frame rate drops while debugging. Naturally the game is going to run slower when Visual Studio is debugging it...
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One of the things which I wanted to implement in the Vertices Engine were Crepuscular Rays, more commonly known as God Rays. These have become ubiquitous in gam...
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Now that we have our system configure, the test beds working and our IDE project set up, we are now ready to embed our OpenCascade Window into our wxWidget Wind...
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After my first not-so-smooth encounter with OpenCascade Development and due to the lack of good “Getting Started” Documentation, I’ve decided to put together a...
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Installing Before getting started in OpenCascade, you need to install the libraries. Windows have binaries provided, but for Linux, you need to compile from sou...
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After a weekend of coding, porting, and compiling, I manged to get a large portion of the shaders ported over too MonoGame. It was really nice to finally see Go...
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I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally...
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I do a lot of 3d modelling, at work as well back in school. One of the biggest pains is having to do complex shapes or to have to model parts that have already...
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