
Shader Porting to Linux MonoGame
One of the things which I wanted to implement in the Vertices Engine were Crepuscular Rays, more commonly known as God Rays. These have become ubiquitous in gam...
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One of the things which I wanted to implement in the Vertices Engine were Crepuscular Rays, more commonly known as God Rays. These have become ubiquitous in gam...
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The sandbox system has finally gotten working with in the Vertices Engine. Check the video below to see it in action. The level is a very early and basic level...
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I’ve been working on Metric Racer for a while now, but the decision to have online multiplayer as well as porting it too Linux means that it’s going to take a l...
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After a weekend of coding, porting, and compiling, I manged to get a large portion of the shaders ported over too MonoGame. It was really nice to finally see Go...
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Firing up Xaramin and adding each of my *.cs files into the new project. I found there were actually very few issues building the actual C# code. The issues sho...
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I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally...
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So I’ve been hard at work over at Virtex Edge, and I’m happy to show the first glimpse at Metric Racer. I first started working on it years ago when i first got...
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A few years ago now Microsoft pulled the plug on it’s indie platform XNA. Years of code, samples and work was suddenly unsupported on a dead platform. The savin...
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Finding I had more time on my hands recently, I decided it was time to start a video game company. I started Virtex Edge Design, as a gaming development, animat...
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