
Shader Series – Screen Space Reflections
Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
Read more
Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene,...
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As Metric has progressed, I started running into frame rate drops while debugging. Naturally the game is going to run slower when Visual Studio is debugging it...
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