
/ Game Jam
Game Jam – Gateways
As part of a Gamejam at my work, I created a portal-meets-homeworld style ship game.
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As part of a Gamejam at my work, I created a portal-meets-homeworld style ship game.
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As part of the recent Global Game Jam, I created Frequency, an audio-puzzle game created in Unity.
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My 3rd entry in the weekly Shader Series is on Screen Space Reflections.
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To help speed up the development of Metric Racer, procedural mesh generation techniques.
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Entry Number 2 in the MonoGame Shader Series I'm writing.
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Building a terrain editor with screen space reflection support for realistic reflective surfaces.
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Using colour-based encoding to implement efficient GPU-accelerated object picking and selection.
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