
Sharing Screenshots to Social Media in C# and Xamarin
Originally posted on Virtex Edge Design: Keeping up with the theme of my last post, I’m here today sharing another single class solution to a common stack over...
Read moreLOADING

Originally posted on Virtex Edge Design: Keeping up with the theme of my last post, I’m here today sharing another single class solution to a common stack over...
Read more
Recently I put out two games, The Chaotic Workshop and Space Esc8bit, which both have with a free ad supported version. There’s lots of support and examples for...
Read more
Originally posted on Virtex Edge Design: There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you...
Read more
Currently most of the Post Processors are handled loosely and internally by the vxRenderer class. This is great for keeping everything in one place, but it caus...
Read more
As Metric has progressed, I started running into frame rate drops while debugging. Naturally the game is going to run slower when Visual Studio is debugging it...
Read more
One of the things which I wanted to implement in the Vertices Engine were Crepuscular Rays, more commonly known as God Rays. These have become ubiquitous in gam...
Read more
After my first not-so-smooth encounter with OpenCascade Development and due to the lack of good “Getting Started” Documentation, I’ve decided to put together a...
Read more
Installing Before getting started in OpenCascade, you need to install the libraries. Windows have binaries provided, but for Linux, you need to compile from sou...
Read more
I’ve been working on Metric Racer for a while now, but the decision to have online multiplayer as well as porting it too Linux means that it’s going to take a l...
Read more
I’m working on two games at the moment, one of which is a 2D Phsyics Sandbox in the theme of the Incredible Machine from way back in the day. Porting over 2D sc...
Read more
After a weekend of coding, porting, and compiling, I manged to get a large portion of the shaders ported over too MonoGame. It was really nice to finally see Go...
Read more
Firing up Xaramin and adding each of my *.cs files into the new project. I found there were actually very few issues building the actual C# code. The issues sho...
Read more