
Shader Series – Screen Space Reflections
Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: We’re happy to announce out second release, Space Esc8bit, a mobile missile escape game for Android and iOS. Race to t...
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Originally posted on Virtex Edge Design: There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you...
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Originally posted on Virtex Edge Design: We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to...
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Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height...
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Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene,...
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Currently most of the Post Processors are handled loosely and internally by the vxRenderer class. This is great for keeping everything in one place, but it caus...
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As Metric has progressed, I started running into frame rate drops while debugging. Naturally the game is going to run slower when Visual Studio is debugging it...
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The extent of any AI I’ve ever written is mashing together macro’s in excel to streamline complicated tasks. So when it came to developing an AI for Metric, I d...
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One of the things which I wanted to implement in the Vertices Engine were Crepuscular Rays, more commonly known as God Rays. These have become ubiquitous in gam...
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After a weekend of coding, porting, and compiling, I manged to get a large portion of the shaders ported over too MonoGame. It was really nice to finally see Go...
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Firing up Xaramin and adding each of my *.cs files into the new project. I found there were actually very few issues building the actual C# code. The issues sho...
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I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally...
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So I’ve been hard at work over at Virtex Edge, and I’m happy to show the first glimpse at Metric Racer. I first started working on it years ago when i first got...
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Finding I had more time on my hands recently, I decided it was time to start a video game company. I started Virtex Edge Design, as a gaming development, animat...
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