
Shader Series – Screen Space Reflections
Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this eff...
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Originally posted on Virtex Edge Design: Virtex Edge Design is coming out with Metric Racer later this year, a Wipeout-esc racer in the style of Borderlands. T...
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Originally posted on Virtex Edge Design: Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it see...
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Originally posted on Virtex Edge Design: Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi r...
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Originally posted on Virtex Edge Design: We’re happy to announce out second release, Space Esc8bit, a mobile missile escape game for Android and iOS. Race to t...
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Originally posted on Virtex Edge Design: We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to...
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Currently most of the Post Processors are handled loosely and internally by the vxRenderer class. This is great for keeping everything in one place, but it caus...
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The extent of any AI I’ve ever written is mashing together macro’s in excel to streamline complicated tasks. So when it came to developing an AI for Metric, I d...
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One of the things which I wanted to implement in the Vertices Engine were Crepuscular Rays, more commonly known as God Rays. These have become ubiquitous in gam...
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The sandbox system has finally gotten working with in the Vertices Engine. Check the video below to see it in action. The level is a very early and basic level...
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Originally posted on Virtex Edge Design: I’m excited to bring out our first app 3C – Crop Capture Create! 3C is a chrome extension which can take a screen shot...
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I’ve been working on Metric Racer for a while now, but the decision to have online multiplayer as well as porting it too Linux means that it’s going to take a l...
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I’m working on two games at the moment, one of which is a 2D Phsyics Sandbox in the theme of the Incredible Machine from way back in the day. Porting over 2D sc...
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After a weekend of coding, porting, and compiling, I manged to get a large portion of the shaders ported over too MonoGame. It was really nice to finally see Go...
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Firing up Xaramin and adding each of my *.cs files into the new project. I found there were actually very few issues building the actual C# code. The issues sho...
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So I’ve been hard at work over at Virtex Edge, and I’m happy to show the first glimpse at Metric Racer. I first started working on it years ago when i first got...
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A few years ago now Microsoft pulled the plug on it’s indie platform XNA. Years of code, samples and work was suddenly unsupported on a dead platform. The savin...
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